package Olivia.olivia3d.model.ms3d
{
	public class MsVertex
	{
//		typedef struct
//		{
//			byte    flags;                                      // SELECTED | SELECTED2 | HIDDEN
//			float   vertex[3];                                  //
//			char    boneId;                                     // -1 = no bone
//			byte    referenceCount;
//		} ms3d_vertex_t;
		public var flags:int;
		public var x:Number;
		public var y:Number;
		public var z:Number;
		public var boneId:int;
		public var referenecCount:int;
		
		public function MsVertex(tflags:int,tx:Number,ty:Number,tz:Number,tBoneId:int,tRefe:int)
		{
			flags = tflags;
			x = tx;
			y = ty;
			z = tz;
			boneId = tBoneId;
			referenecCount = tRefe;
		}
	}
}